This work shop was organised by Antonia Hamilton and Sylvia Xuini Pan, UCL Institute of Cognitive Neuroscience hamilton lab.
Why did I attend? I
study social interaction when it is mediated by a computer and takes takes place asynchronously between
distance students who have no previous knowledge of each other - I study virtual social interaction.
Many of the contributors to this workshop are studying aspects of social
interaction (eye gaze, body movement, facial expression, sound) that are not
available in online contexts that use computer mediated communication (CMC) but
they did address processes that are common to each such as joint attention,
affiliation, trust, reciprocity, turn taking (a process that is disrupted when
communication is asynchronous) and the most challenging concept of them
all, synchrony. Synchrony was a
concept that pervaded most of the talks therefore I was both reassured and
disappointed when questions posed later in the conference - why is synchrony
important for social interaction? is there a neural explanation? could not be
answered by any of the delegates, apparently
What are my headlines from this event.
• Be
alert to circular reasoning (delegate)
• Realism
is not a realistic criterion - realism is a relative notion -challenge the
critical parameters and values that matter (Beatrice de Gelder)
• Joint
attention - KNOWING we are both looking is the critical factor (Leonard
Schilbach)
• Important
to think about social scaffolds i.e put the social into social interaction
(Daniel Richardson)
• Social
interaction is a one trial problem ( Antonio Hamilton)
Ideas that arose for me that I need to pursue in order to
study social interaction in a learning context
For joint tasks decision there may be a difference between
situations that require a right/wrong answer as opposed to the construction of
knowledge and production of a joint artefact ( the processes that underpin
group work in FE and HE and organisations ) -an idea stimulated by Bahador
Bahrami
An experience that is often voiced by students that use CMC is
that the others involved do not seem to be real. Therefore I need to explore the work on plausibility (as
described by Mel Slater).
Antonia Hamilton seeded the final discussion session by
suggesting a model for how synergy is achieved between the study of social
interaction by psychologists and the HCI folk who provide the technology behind
virtual interaction. Could I take anything from this that would help me develop
a synergy between virtual interaction in practice ( i.e. students using CMC for
group work ) and theoretical models of social interaction that are
neuro-scientifically plausible?
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